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Tables are where capacity becomes real. Until a venue has them, Riserva can only count heads — it can’t tell you whether a party of six actually fits. There are two places to work on tables:
  • The venue page — a list, best for precise settings (covers, combinability).
  • The floor map — a drag-and-drop layout, best for building the room.
Both edit the same tables.

Add tables from the venue page

  1. Settings → Venues & floor maps, then click a venue.
  2. In Tables and seating, click Add table.
  3. Fill in the fields below and save. If something is missing or out of range, pressing Add or Save leaves the dialog open and says what to fix in red under that field (“Enter a name”, “Max covers must be at least Min covers”, …).
Good to know Choosing Bar seats ticks Communal seating for you. A communal table is booked by seats remaining, not by the whole table — which is exactly how a tasting bar works. A regular table is taken whole: one party, one table.

Combinable tables

If you seat a party of six by pushing two four-tops together, tick both tables in each other’s Combinable with list. Riserva will then offer that pair to a party that doesn’t fit any single table. It only ever combines two tables, and never a communal one. The venue page only lists regular tables as partners; the floor map’s Combinable with list shows every table, but a pairing that includes a communal table (a bar, a shared farm table) is ignored when Riserva works out who fits — a communal table already takes several parties on its own seats.

Draw the floor map

Click Floor map on the venue (or from the location list) for the visual editor. Adding tables. The Add to floor palette has four presets:
  • Table (2×2)
  • Round table (2×2)
  • Bar (6×1) — communal by default
  • Cabana (3×3)
Each one lands with an automatic name (T1, T2, B1, C1…) and a sensible cover range you can edit. Arranging. Shape. Rectangle or Round, per table. Communal tables draw with a dashed outline; cabanas get canopy corners. Zones. Create zones — Patio, Main room, Mezzanine — and assign tables to them. Each zone gets a colour that tints its tables so the room reads at a glance. Combinable tables are joined on the canvas by a dashed line, so you can see your combinations rather than remembering them. Saving. The map saves as a whole with Save. A badge in the header reads Unsaved changes or Saved, and you can Discard to throw away a bad session.
Good to know Chairs follow max covers automatically — set a table to seat 6 and 6 chairs appear. Once you change the seat count by hand, the two stop tracking each other, so you can draw 8 chairs around a table you only ever sell to 6. Chairs are drawn outside the shape and spread sensibly: 2 seats face each other, 4 on a wide table go two-and-two. Bar seats get dots along one long edge only — if your wall is on the other side, rotate the bar 180°.

What the floor map doesn’t do

Being straight about this so you don’t go looking:
  • No zoom or pan. The grid is a fixed 48 × 28 units.
  • No background image. You can’t trace over a blueprint.
  • No undo. Discard throws away the whole session, not the last action.
  • It’s a builder, not a live view. It shows your layout, not tonight’s table states. The live view is Host → Map — see The Host view.

Removing a table

Riserva protects your history. A table that has never been assigned to a reservation is deleted outright. A table that has been used is deactivated instead — the menu item even says “Deactivate (has reservation history)”. A table Riserva has only suggested for parties still to arrive does not count as used: it is deleted, and those parties are given another table. The floor map asks before saving a removal (“Remove 1 table?”, with Remove and save) and says:
Tables that already have reservations are deactivated instead of deleted, so reservation history and reports stay intact.
A deactivated table disappears from the floor map but stays listed on the venue page with an Inactive badge.

How tables affect what guests can book

It depends on the experience’s capacity strategy:
  • Venue floor map experiences book against real tables. If no table (or combinable pair) can seat the party at that time, the time isn’t offered.
  • Manual capacity experiences count heads against a per-start-time number, so tables are used for seating on the day rather than for gating availability.
  • Whole venue buyouts need the room completely empty.
See Capacity strategies explained.
What things mean on this screen: What things mean: Settings